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Re: [pygame] PATCH: OTF fonts in windows/linux



I changed initsysfonts_unix() and verified that it was able to render
fonts from .OTF files in Ubuntu Lucid.

I didn't change anything in the OSX section of get_fonts()
[initsysfonts_darwin()], because the way they are scanned has nothing
to do with the extension of the font file.

I changed initsysfonts_win32() but did not test it; I expect the same
positive result as I got in linux.

-Ian

On Sat, Nov 6, 2010 at 4:21 PM, Nirav Patel <olpc@xxxxxxxxxxxxxx> wrote:
> Looks good to me.  Has this been tested on OS X as well?
>
> Nirav
>
> On Wed, Oct 27, 2010 at 11:49 AM, Ian Katz <ifreecarve@xxxxxxxxx> wrote:
>> Even though freetype supports OTF fonts, it looks like they are
>> rejected by pygame because of their extension.  This patch enables
>> .otf fonts in pygame.font.get_fonts().
>>
>> It's minimally tested (i.e., the enabled OTF fonts render properly),
>> but seems to work.
>>
>> -Ian
>>
>> --
>> Ian Katz
>> Research Engineer, MIT Sea Grant AUV Laboratory
>> ijk5@xxxxxxx / 617 253 9312
>>
>



-- 
Ian Katz
Research Engineer, MIT Sea Grant AUV Laboratory
ijk5@xxxxxxx / 617 253 9312