[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] pygame performance limits



>Now, of course, when you have a super-high-level language, like PyGame, and it's running in an interpreted language like Python, you will run out of power much sooner than you would in a language like C, especially on a "phone" computer.
>
>This, however, is no reason to stop using PyGame -- it's a reason to improve PyGame. Improvements require a lot of technical knowledge, skill, and effort, but they benefit MANY.

Pygame is a library, not a language. ;) And much of it is written in C.

I very much agree with everything you said, though. What's particularly interesting is, as Psyco and PyPy have shown, higher-level languages can be almost as fast as or sometimes even faster than lower-level languages.