UNSUBSCRIBE
> Date: Mon, 3 Nov 2014 01:11:37 +0000 > From: don@xxxxxxxxxxxxxxxxx > To: pygame-users@xxxxxxxx > Subject: Re: [pygame] bug in pygame.math.Vector2 vector2_rotate_helper > > The Bug is now fixed on bitbucket (issue 214). > It occurred when you pass an angle of between (360-Vector2().epsilon) and 360. > > I hope you can compile pygame your self or work around this bug or wait for the next release. > > Again, thanks for reporting! > > Cheers, > Lorenz > > > On 03/11/14 00:23, Lorenz Quack wrote: > > I'll look into it. > > Thanks for reporting! > > > > > > On 03/11/14 00:15, Павел Швец wrote: > >> Hello, i've got a bug in Pygame code and the error message tells me to report it here :) > >> > >> Code: > >> > >> import pygame > >> > >> vector = pygame.math.Vector2(0, 1) > >> angle = 0 > >> > >> try: > >> while True: > >> vector.rotate(angle) > >> angle += 1.2 > >> > >> except Exception as e: > >> print "%.20f" % angle > >> print e > >> > >> Output: > >> > >> Please report this bug in vector2_rotate_helper to the developers at pygame-users@xxxxxxxx <mailto:pygame-users@xxxxxxxx> > >> > >> System: > >> > >> win7 64, python32 2.7.8, pygame-1.9.2a0.win32-py2.7.msi > >> > >> Next call produces the same error: > >> > >> pygame.math.Vector2(0, 1).rotate(359.99999999999801048034) > >> > >> -- > >> > >> <author>Pavel Shvets</author> > >> </mail> > > > |