And disregard this. You'd think I'd learn but the issue was the lack of events. Adding a simple look for a "quit" event seemed to fix it right up. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Random-movement-test-crashing-after-6-moves-tp1527p1528.html Sent from the pygame-users mailing list archive at Nabble.com.