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Nooo... Say it ain't so!
On 11/29/2017 2:16 AM, Thomas Kluyver
wrote:
There's not a lot of work happening on pygame right now, so
don't expect a new release any time soon. If you can find the
fix for your issues, hopefully someone can look at a pull
request.
Actually it seems to impact everything from font rendering
w/ a background color, to rotozoom, to these tracked issues.
Therefore, maybe it'll be a one-tweak-fixes-all.
This problem has major impact on my current project (a
gfx-intensive shooter on Raspian), so I'd like to get a
feel, if I may, for when the next release may appear with
the fix(es) in it?
Fellow coders:
In the meantime, I would consider a workaround. But I cannot
find one. If anyone is smarter than me, help would be
appreciated. I need to detect whether a surface has
per-pixel alpha in order to apply the proper transforms. In
the past this was detectable by checking the flags for the
presence of SRCALPHA. It's the nature of these issues that
this is no longer reliable.