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[pygame] pygame segfault under redhat 7.1
Hi,
I've just run into a bizzare problem. I just upgraded my machine from
redhat 6.2 -> 7.1 and now get a segfault when I try to init a pygame
framebuffer with DOUBLEBUF set. I've attached a simple runnable code
fragment. When "flags = FULLSCREEN" this runs just fine. But, for
"flags = FULLSCREEN|DOUBLEBUF" I get a segfault. Has anyone seen
this? I vaguely remember seeing something similar about a 6 months
ago, but can't find the solution anywhere in my notes. And I'm
running the frag as root, since it used the dga driver..
The system's almost a stock redhat 7.1 (fresh install, not upgraded).
Full install plus ungrades to the 4.0.3 XFree86 (on the RH cd) and
SDL-1.2 (from rpm's on the SDL site) and pygame-cvs (about 3 days
old).
Can anyone tell me if they've had similar problems? The same code ran
fine under 6.2. I can't even figure out if it's pygame, SDL, X or
just 7.1 bug that's causing the crash :-(
Thanks,
/jamie
------------- cut here with sharp knife --------------
#!/usr/bin/python
# -*- Mode: Python; tab-width: 4 -*-
import os, pygame
from pygame.constants import *
os.environ['DISPLAY'] = ":0.0"
os.environ['SDL_VIDEODRIVER'] = "dga"
#flags = FULLSCREEN|DOUBLEBUF
flags = FULLSCREEN
size = (1024, 768)
bpp = 8
screen = pygame.display.set_mode(size, flags, bpp)
------------- cut here with sharp knife --------------
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