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Re: [pygame] physics basics?



Le Wed, Oct 16, 2002 at 02:11:22PM -0400, Michal Wallace écrivait:
> On Wed, 16 Oct 2002, Nicola Larosa wrote:
> 
> > > Can anyone point me to some good information on physics modeling in 2d
> > > games?
> > 
> > There's a nice book from O'Reilly, with a sample chapter online:
> >
> > Physics for Game Developers
> > http://www.oreilly.com/catalog/physicsgame/
> 
> 
> You know, I bought this book, and was a little disappointed.
> The math is descriptive of what actually happens, but I
> don't believe these equations are the best way to model a
> bouncing ball in a game. The equations emulate the effects
> of real world physics, but equations don't cause balls
> bounce. If I ever see a basketball whip out a calculator
> before it bounces, I'll take that back :)
> 
> I thought a much better model was given by Steve Grand in
> his book Creation: Life and How to Make it. (He's the guy
> that developed the game Creatures)
> 

Apart from physics modeling, one can find many books on game
development (at least in english). Have you guys read some of them and
want to tell us your favourite ones ?

--
Hervé
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