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Re: [pygame] physics basics?



Magnus Lie Hetland wrote:

[snip]

> BTW: I saw a couple of generic simulation programs a few years ago.
> The idea was that you linked containers of fluid (variables) with
> pipes that had valves (differentials) that were relatively simple
> functions of the contents of other containers etc. This is basically
> similar to setting up a differential equation, which isn't all that
> hard. (E.g. just encoding Newton's laws directly.) Then the systems
> used methods such as Euler's to simulate the behaviour of the system
> (i.e. numerically solve the differential equations to get the values
> of the variables for each point in time). This approach (which is what
> Grand is talking about, more or less) made it very much easier to
> simulate all kinds of systems than actually deriving the exact
> equations for each variable (which usually would have been all but
> impossible :)

Any pointers?

TIA,
Niki Spahiev

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