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Re: [pygame] key refrence~
do something like:
pygame.event.pump()
keys=pygame.key.get_pressed()
if keys[K_ESCAPE] or pygame.event.peek(QUIT):
break
if keys[K_LEFT]:
#code for moving left here
cheers,
Andy
On Fri, 2002-10-18 at 09:49, black wrote:
>
> First of all, thanx Pete and Fredrik and Jesse and other kind people who helped me with my basic questions. Fortunately now I can create a nice background and add pictures to it and move them, as I said before my destination is to make games, so the next step is to contol those character(surface) which attached to background. my code is like this:
>
> ev=pygame.event.wait()
> if ev.type==pygame.KEYDOWN :
> break
>
> I searched Key and Event manual but only find event types. where does those key reference live ? for example I need a surface moving 10 pixel when left key is pressed.
>
> thanx~
>
>
>
> ---------------------------------
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