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Re: [pygame] map format
On Wed, 23 Oct 2002 12:58:57 +0200 (MEST)
Fredrik Corneliusson <tomten@algonet.se> wrote:
> I used the first approach, but in my game all tiles not with colour index
> 0 are solid so I only use one map(space gravity game) I plan to change
> this but I will probably define a ini file with the colour index that
> should be excluded from collision detection.
> I also got semi pixel perfect collision, so tiles dont need to be
> square(using colour key).
>
> If you are interested check out the code in gamemap.py in the devel
> snapshot at:
> http://www.algonet.se/~tomten/turb/
Cool. I downloaded the game and played around with it. At some point in the near future
I will get a chance to actually look at the code...
> I am planning to change my network code to your great Network Module , it
> seams to be exactly what I want!
> Thanks!
Cool glad to hear you find it useful
--
Mike Benfield
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