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Re: [pygame] map format



I used the first approach, but in my game all tiles not with colour index
0 are solid so I only use one map(space gravity game) I plan to change
this but I will probably define a ini file with the colour index that
should be excluded from collision detection.
I also got semi pixel perfect collision, so tiles dont need to be
square(using colour key).

If you are interested check out the code in gamemap.py in the devel
snapshot at:
http://www.algonet.se/~tomten/turb/

I am planning to change my network code to your great Network Module , it
seams to be exactly what I want! 
Thanks!



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