[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] map format
I used the first approach, but in my game all tiles not with colour index
0 are solid so I only use one map(space gravity game) I plan to change
this but I will probably define a ini file with the colour index that
should be excluded from collision detection.
I also got semi pixel perfect collision, so tiles dont need to be
square(using colour key).
If you are interested check out the code in gamemap.py in the devel
snapshot at:
http://www.algonet.se/~tomten/turb/
I am planning to change my network code to your great Network Module , it
seams to be exactly what I want!
Thanks!
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org