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Re: [pygame] makeing fluider character animations



ok,I am waiting for the source...If I got some ideas i will post it...

If anyone has got any other idea, post it please..

bye
> I'm not sure how this is done.
> 
> Just play around with your animation until it looks
> good.
> 
> For my animations, so that I don't need to do more
> frames, I'm drawing the current frame, and the
> previous frame with different alpha values.  I might
> try the current frame and the future frame, not sure.
> 
> Hopefully that will make the transitions between
> frames less jerky.
> 
> I haven't got the code working yet though.  I'll post
> a link to it here once it is done.
> 
> 
>  --- Gabriele Farina <mrfaro@libero.it> wrote: > Hi
> > I solved my problem with frame animations, but now I
> > got a question for
> > u:
> > How can I make fuilder animations??
> > 
> > My character has 3 animation per direction, and I
> > saw that if I use
> > "realistic" images (built with Poser, if u know) the
> > movement is not
> > fluid... 
> > 
> 
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