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Re: [pygame] calling mixer.init() results in high CPU usage
Thanks for that - no luck I'm afraid. I have a Creative Labs
Soundblaster Live which appears to be setup correctly (according the the
alsa-project docs). I think its something to do with pygames underlying
SDL libraries. I seem to remember upgrading these shortly before
noticing the problem - I'll try downgrading and see what happens.
Cheers,
Andy
On Fri, 2003-10-10 at 20:33, caffeine@tuxfamily.org wrote:
> Hi,
>
> it may be a linux sound driver problem. I have seen this problem with
> badly supported cards. One symptom is the KDE arts sound server exiting
> right after launch, complaining about too much CPU usage. If you're
> using arts try switching it off, it may solve your problem.
> I've also had problems with an OpenGL/pygame app. The main loop ran fine
> but my fullscreen display was black, while it was supposed to show a
> bunch of moving green polys... I tracked it down and it happened to be
> an ALSA setup problem, which I solved by going to alsa-project.org and
> using the setting they advised for my card.
>
> Hope this helps,
> sylvain
>
> - --
> Jean-Marc a ouvert le Grand Livre du Mal au hasard ; il a trouvé une pub
> pour un téléphone portable.
>
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