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Re: [pygame] calling mixer.init() results in high CPU usage



A-ha.  Reverting from libsdl-1.2.6 to libsdl-1.2.5 fixed the problem.  I
guess I'll try and raise this on either bugs.gentoo.org or the libsdl
mailing list (or both).

Cheers,

Andy



On Sat, 2003-10-11 at 17:17, Andy Balcombe wrote:
> Thanks for that - no luck I'm afraid.  I have a Creative Labs
> Soundblaster Live which appears to be setup correctly (according the the
> alsa-project docs).  I think its something to do with pygames underlying
> SDL libraries.  I seem to remember upgrading these shortly before
> noticing the problem - I'll try downgrading and see what happens.
> 
> Cheers,
> 
> Andy
>