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Re: [pygame] Fontlist



Bo Jangeborg wrote:
In the initsysfonts_win32() function in sysfont.py there is a registry check to find fonts. This doesn't work on XP and probably NT and W2K, and results in a error message.
thanks bo. i already caught this nt fontlist thing when i tried solarwolf on windows 2000. it's fixed in pygame cvs will be fixed in the up and coming release.


Im currently looking into converting a smal free strategy
game to pygame. One thing that I have noted is that the
sound output from the mixer is rather poor even if you
preinitialize it to correct values. Is this a problem
that is being looked into by the SDL group ?
what sort of 'poor' do you mean? latent? scratchy?

while i wouldn't call the SDL sound stuff wide featured, it does run well enough for games with a controlled set of data. it is the same sound engine used in nearly all linux games.