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Re: [pygame] Starting from IDLE
> >Don't run from IDLE. That's the only solution I can offer. IDLE uses Tk
> >and its event loop messes with pygame events.
> >
> >Do the editing in IDLE and run your program from the command line.
> How do you solve debuging ?
That's a good question. I don't think I've every used the debugger in any
pygame project. Most of the time, I get tracebacks that pinpoint the
problem accurately, and other cases are solved by a couple of print
statements.
--
Sami Hangaslammi