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Re: [pygame] ?scroll a section of the background?
On Tue, 2005-10-18 at 20:51 -0400, Justin Shaw wrote:
> Pygame newbe here and I must be missing something. I need to scroll a
> section of the screen at each update. I had hoped I could achieve
> this with Rect.move(), but you already know that didn't work. If you
> think you might be able to help, please read on.
What you want to do is just blit the screen into itself with an offset.
import pygame
def ScrollUp(surf):
r = surf.get_rect().move(0, 1)
surf.blit(surf, (0, 0), r)
def Main():
pygame.init()
win = pygame.display.set_mode((640, 480))
img = pygame.image.load("data/liquid.bmp")
img = pygame.transform.scale2x(img)
img = pygame.transform.scale2x(img)
win.blit(img, (0, 0))
pygame.display.flip()
# repeat keydown events every 5 millisec
pygame.key.set_repeat(5, 5)
while True:
event = pygame.event.wait()
if event.type == pygame.QUIT:
return
if event.type == pygame.KEYDOWN:
ScrollUp(win)
pygame.display.flip()
if __name__ == "__main__":
Main()