In other words, you could consider python as the "prototype code".
it is not fast but it is easy to code and therefore to something working
quickly.
Once everything, and i mean everything, is in place (i.e you have
overcome all obstacles), you replace part of the "prototype code" that
need it by translating it to c++/Delphi/D (or using psyco)...
The key words are "overcoming obstacles".
Much much easier than the traditionnal way "bottom up from c++ to script".
L.
Bob Ippolito wrote:
> There's always ways to optimize things later. Write the code. If it's
> not fast enough, *profile* the code to see what's not fast, and take
> steps to optimize that part of the code.
>
> Sometimes using psyco is going to be enough, depending on which
> platforms you care about. Otherwise you could change the rendering
> strategy to use OpenGL (which is still the fastest way to do anything,
> even in 2D), or writing some of the tight loops in C or C++ (possibly
> via Pyrex).
>
> -bob
>
>
> On 10/18/06, Marcelo de Moraes Serpa <celoserpa@xxxxxxxxx> wrote:
>> I'm not into 3D yet either. But I really don't like slow rendering
>> speeds on
>> 2D games. Blitz has an incredible fast 2D rendering speed but the
>> language
>> is basic and I don't like basic!
>>
>>
>> On 10/18/06, Mark Mruss <selsine@xxxxxxxxx> wrote:
>> > Yeah the performance of pyGame has always been a question for me,
>> > especially since I'm thinking of writing the entire game in straight
>> > python/pyGame. Not a 3d game of course but a simple 2d game, a side
>> > scroller or puzzle game, and PyGame seems like a nice way to keep
>> > things simple.
>> >
>> > So for me I'd love to hear about what kind of performance people have
>> > been able to achieve using straight PyGame, and whether or not it
>> > makes sense to try this...
>> >
>> > mark.
>> >
>> >
>> > On 10/18/06, Marcelo de Moraes Serpa < celoserpa@xxxxxxxxx> wrote:
>> > > >So except if you want to code the next Unreal, you should have
>> > > >everything you need.
>> > >
>> > > Actually I want to code Quake 5 :D lol..
>> > >
>> > > That was just for the sake of curiosity. Thanks for the the info, it
>> helps
>> > > knowing how python works.
>> > >
>> > > Marcelo.
>> > >
>> > >
>> > >
>> > >
>> > > On 10/18/06, Lionel Barret de Nazaris < lionel.bdn@xxxxxxx> wrote:
>> > > > Marcelo de Moraes Serpa wrote:
>> > > > > Hello list!
>> > > > >
>> > > > > I used to use Blitz Basic to develop games some time ago. Now, I
>> want
>> > > > > to play with the wonderful world of game development again. I've
>> found
>> > > > > python to be a extremelly elegant, powerful and easy to use
>> language,
>> > > > > so, pygame seems to fit perfectly for what I'd like to do.
>> However,
>> > > > > I've seen some games made with pygame and found that their
>> overall
>> > > > > rendering speed is quite slow if you compare to other languages
>> (Blitz
>> > > > > Basic is actually quite fast). Maybe it was an isolated issue
>> but
>> I'd
>> > > > > really like to know from more experinced developers on the
>> performance
>> > > > > of python/pygame.
>> > > > >
>> > > > > Thanks in advance,
>> > > > >
>> > > > > Marcelo.
>> > > > Mmm...i don't know much about blitz basic but AFAIK it is a static
>> typed
>> > > > / compiled language.
>> > > > Python is interpreted which make it slower (it cannot guess the
>> > > > execution path as almost anything can be changed at runtime).
>> > > > For most app, the relative slowness in not important and largely
>> > > > compensated by the productivity boost.
>> > > >
>> > > > Games are in the gray area. the many loops (rendering,
>> collision, etc)
>> > > > imply many function calls which is slow in python.
>> > > > Complex 3D (like seen in commercial AAA games) is quite out of the
>> > > > question for now *but* simple games are very easy to do. With
>> the help
>> > > > of openGL it quite easy to get over 100 fps.
>> > > >
>> > > > So except if you want to code the next Unreal, you should have
>> > > > everything you need.
>> > > >
>> > > >
>> > > >
>> > > >
>> > > >
>> > > >
>> > > >
>> > >
>> > >
>> >
>>
>>
>
>