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Re: [pygame] pygame performance



Lionel Barret de Nazaris wrote:

Complex 3D (like seen in commercial AAA games) is quite out of the question for now *but* simple games are very easy to do.

The trick is to find external libraries you can wrap to do most of the hard work, and just write the high level control code in Python.

You might like to investigate something like Soya,
which wraps SDL, OpenGL and ODE. It's quite likely
you could build something like Unreal on top of
it with very acceptable performance.

http://home.gna.org/oomadness/en/soya/index.html

--
Greg