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Re: [pygame] PyODE



Patrick Mullen wrote:
Also, the first method doesn't deal with any rotation that occurs - the two planes will prevent rotation most of the time.

Another way of preventing rotation might be to use a AMotor joint constraining the angular velocity to zero around the x and y axes.

What you'd really like is a joint that constrains
motion to a plane, but ODE doesn't seem to provide
any such joint type.

--
Greg