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Re: [pygame] GLSL Texturing example ? (and ctypes...?)



JoN wrote:
the
perspective of the teapot is strange, it seems a bit 'fisheye' as it rotates
around, almost allowing both the spout and the handle to hide behind the body of
the pot together

This is a normal effect of perspective projection. If you imagine putting your eye right up close to a teapot in real life, the body of the teapot *will* obscure both the handle and spout, or at least a part of them.

If the effect is too pronounced, you need to reduce
the angle of view of your projection, which is
equivalent to moving your eye further away from the
teapot, for a given size of the projected teapot
on the screen.

--
Greg