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Re: [pygame] GLSL Texturing example ? (and ctypes...?)



Thanks Greg, yeah i'm pretty sure its the viewing angle.

Quoting Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx>:

> JoN wrote:
> > the
> > perspective of the teapot is strange, it seems a bit 'fisheye' as it
> rotates
> > around, almost allowing both the spout and the handle to hide behind the
> body of
> > the pot together
> 
> This is a normal effect of perspective projection. If
> you imagine putting your eye right up close to a teapot
> in real life, the body of the teapot *will* obscure
> both the handle and spout, or at least a part of them.
> 
> If the effect is too pronounced, you need to reduce
> the angle of view of your projection, which is
> equivalent to moving your eye further away from the
> teapot, for a given size of the projected teapot
> on the screen.
> 
> --
> Greg
> 




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