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Re: [pygame] PyGlyph



Alex Holkner wrote:
I'm guessing this is a Windows problem in which the GL context is destroyed when the window resizes; I've only tested under Linux. If someone does need a resizable window, they should reload fonts after resizing on Windows.

Seems to work.

You're setting glOrtho for a window size of 400x300, but the window size is 640x480. On my computer this simply made it blurry, but I imagine it's also causing your artifacts too. Change resoltion=(300,400) to resolution=SCREEN_SIZE to fix.

This change doesn't have any obvious effect for me.

Kris