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Re: [pygame] Re: pygame performance



Having used PyGame for the last 2 years or so, here are my observations:
 
I generally write my Python code with regard to cleanliness and ease-to-read. I've never had to change code because PyGame is slow - although, that said, most of my gfx code has been building a Gnome-like GUI expereience. If you're doing full-screen scrolling though, there probably will be speed issues.
 
Like others have said, most of PyGame is a thin wrapper over C code, so Python is more the speed issue than the library itself.

 
On 10/20/06, Nicola Larosa <nico@xxxxxxxxxxx> wrote:
Greg Ewing wrote:
> You might like to investigate something like Soya,
> which wraps SDL, OpenGL and ODE. It's quite likely
> you could build something like Unreal on top of
> it with very acceptable performance.
>
> http://home.gna.org/oomadness/en/soya/index.html

Sorry to rain on the parade. Before adopting Soya, one may also want to
understand some controversy surrounding the project:

http://www.pysoy.org/wiki/Soya

--
Nicola Larosa - http://www.tekNico.net/

If surfing the extensive network of Debra Lafave-infatuated websites and
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Science is open source religion