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Re: [pygame] Example: Simple client and server



I mean like how would one use it?  For example, with this brilliant code, could one send signals to another computer and vice-versa, like:

computer 1                                                 computer 2
[sends]"Hi Comp 1"                        [receives][returns:]"Hi Comp 2"
[receives][returns:]"How are you?"   [receives][returns:]"I'm fine."
[receives][returns:]"Good, me too."  [receives][returns:]"Excellent."
[receives][returns:]"Except the bug" [receives][returns:]"huh?"
[receives][returns:]"I got sick"          [receives][returns:]"I see you're better now though!"
[receives][returns:]"I got over it."       [receives][returns:]"Like I said, so I noticed."
[receives][returns:]"Perceptive."       [receives][returns:]"Yep.  Opps!"
[receives][returns:]"What?"              [receives][returns:]"I've got to go play tetris"
[receives][returns:]"And leave?"       [receives][returns:]"The kids are making me."
[receives][returns:]"OK"                  [receives][returns:]"Bye."
[receives][returns:]"Bye."

The idea here is to make a 2 player game where data is constantly exchanged, and the computers act on the data from the other computer.  I'm hoping this can do that?

Ian