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Re: [pygame] Introduction + call to join project for creating game frameworks



On 10/3/07, Andre Roberge <andre.roberge@xxxxxxxxx> wrote:
I can't pretend to speak for Clare... but I think the idea is to give the students a sense of accomplishment within a short time frame.  Writing a game from scratch can be a daunting proposition - something near impossible to have a bunch of budding programmers do in a short time.   

I remember starting Pygame like that :-)

However, having students start with a game skeleton, and letting them use their creativity to "fill in the blank" could result in something both doable in a reasonable time and fun to do.

    I think Pygame is simple enough that if Clare is familiar with it, she could easily teach them.  However, the benefits of a game shell are numerous.  I don't know of such a thing though--game skeletons tend to be specific to the game and not particularly adaptable to various genres.  My brother would like to learn programming in a similar way, though, if possible...  Is there one?  I'm interested as well.

As a teacher at heart, I fully support Clare's idea and wish I could help in a timely fashion. 

As do I.

André


Ian