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Re: [pygame] pygamefont problem



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vwf wrote:
> I think I use old code, but I don't know what is wrong. I include a
> small programme that works, but displays incorrectly (it is a Q&D cut
> from my real programme). Any suggestions, or a pointer to an example I
> can use?

Hi,

I've only been playing with pygame for the last few years, but I've
never even heard of pygamefont, and Google only has three results for
"PyGameBitmapFont". My advice to you might be to look at other ways
people using PyOpenGL have been doing fonts recently (I'm not at all
knowledgeable in this subject).

Ethan
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