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Re: [pygame] pygamefont problem



On Thu, Oct 11, 2007 at 08:36:07PM -0400, Ethan Glasser-Camp wrote:
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> vwf wrote:
> > I think I use old code, but I don't know what is wrong. I include a
> > small programme that works, but displays incorrectly (it is a Q&D cut
> > from my real programme). Any suggestions, or a pointer to an example I
> > can use?
> 
> Hi,
> 
> I've only been playing with pygame for the last few years, but I've
> never even heard of pygamefont, and Google only has three results for
> "PyGameBitmapFont". My advice to you might be to look at other ways
> people using PyOpenGL have been doing fonts recently (I'm not at all
> knowledgeable in this subject).

Hi,

You might be right. This might be a PyOpenGL thing, but the name points
to pygame. I wrote my code years ago (5+), and can't remember where it
came from. I shall ask around in the PyOpenGL group, and maybe I simply
need a complete rewrite.

Thank you all