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Re: [pygame] Partially Transparent Color-Dynamic Rectangles



Ian Mallett wrote:


On 10/14/07, *Luke Paireepinart* <rabidpoobear@xxxxxxxxx <mailto:rabidpoobear@xxxxxxxxx>> wrote:

    Increase the RGB values before you fill the surface.  < RGB =
    closer to
    white = brighter.

Yes, but then everything behind it is brighter when it shouldn't be...
What do you mean by this?
The color you're using is a brighter color, so if you're alpha blending it then it'll make everything you're blending that's darker than it brighter.
  the solution is to use a more neutral background.
Do you mean a brighter background?