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Re: [pygame] Watch for problems building pygame.transform on non-Windows operating systems.



hi,

I get this error:

gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
-Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
-I/usr/include/SDL -I/usr/include/python2.5 -c src/rotozoom.c -o
build/temp.linux-i686-2.5/src/rotozoom.o
gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
-Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
-I/usr/include/SDL -I/usr/include/python2.5 -c src/scale2x.c -o
build/temp.linux-i686-2.5/src/scale2x.o
gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
-Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
-I/usr/include/SDL -I/usr/include/python2.5 -c scale_mmx.c -o
build/temp.linux-i686-2.5/scale_mmx.o
gcc: scale_mmx.c: No such file or directory
gcc: no input files
error: command 'gcc' failed with exit status 1


On Thu, Oct 16, 2008 at 7:13 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Hi everyone,
>
> I have just changed how pygame.transform is built (SVN rev. 1658). I can
> only test this with Windows. So if anyone has problems with Linux or OS X
> let me know and I will try and fix it or back out the changes.
>
> Lenard
>
> --
> Lenard Lindstrom
> <len-l@xxxxxxxxx>
>
>