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Re: [pygame] Watch for problems building pygame.transform on non-Windows operating systems.



... I see you're adding scale_mmx.c in the setup.py ... However I
think it needs src/scale_mmx.c ?

Maybe instead of adding the scale_mmx.c there, you could make it so
that the scale_mmx.c is added in the normal way(to Setup.in), and then
replaced with the .o by your mod?

cheers,

On Thu, Oct 16, 2008 at 7:29 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
> hi,
>
> I get this error:
>
> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
> -I/usr/include/SDL -I/usr/include/python2.5 -c src/rotozoom.c -o
> build/temp.linux-i686-2.5/src/rotozoom.o
> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
> -I/usr/include/SDL -I/usr/include/python2.5 -c src/scale2x.c -o
> build/temp.linux-i686-2.5/src/scale2x.o
> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include
> -I/usr/include/SDL -I/usr/include/python2.5 -c scale_mmx.c -o
> build/temp.linux-i686-2.5/scale_mmx.o
> gcc: scale_mmx.c: No such file or directory
> gcc: no input files
> error: command 'gcc' failed with exit status 1
>
>
> On Thu, Oct 16, 2008 at 7:13 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>> Hi everyone,
>>
>> I have just changed how pygame.transform is built (SVN rev. 1658). I can
>> only test this with Windows. So if anyone has problems with Linux or OS X
>> let me know and I will try and fix it or back out the changes.
>>
>> Lenard
>>
>> --
>> Lenard Lindstrom
>> <len-l@xxxxxxxxx>
>>
>>
>