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Re: [pygame] SDL_gfx integration
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] SDL_gfx integration
- From: "Forrest Voight" <voights@xxxxxxxxx>
- Date: Sat, 25 Oct 2008 17:54:53 -0400
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Hi!
I'm posting the patch at http://im.forre.st/pygame-sdl_gfx.diff , so
that won't happen again.
It's pretty much a full binding of the shape drawing functions, but
there's some other stuff in SDL_gfx.
I think there is some kind of licensing problem, I'm not sure.
There was talk about putting it into the pygame tree, or making it a
requirement. Making it optional isn't really an option.
Also, it would probably be combined into the draw module instead of
being in its own module.
On Sat, Oct 25, 2008 at 6:00 AM, Lorenz Quack <don@xxxxxxxxxxxxxxxxx> wrote:
> Hi pygamers,
>
> I was reading the mailinglist archive the other day and found two threads ([1]
> and [2]) about integrating SDL_gfx into pygame.
>
> So my questions are:
> 1) Is someone still working on this?
> 2) How far are you with your efforts?
> 3) Is there a place I could take a look at the progress like a svn branch?
> 4) Is there anyway I can help out with this?
>
> sincerely yours
> //Lorenz
>
> PS: unfortunately the patch isn't preserved in the gmane archive so I can't
> even look at that :(
>
>
> [1] http://thread.gmane.org/gmane.comp.python.pygame/14790/
> [2] http://thread.gmane.org/gmane.comp.python.pygame/15846/
>