On, Fri Oct 24, 2008, Michael George wrote: > Has anyone had experience using pixel-perfect collision detection with a > 2d physics engine? I've looked into pymunk, but that seems to have > baked-in collision detection so I don't see how to do it. ODE has > rudimentary python bindings and has separate collision detection, but > it's intended for 3d and the 2d support hasn't been added to the python > port yet. There's the GSOC pygame physics project, but I don't see docs > for that and can't tell if it would be suitable. It would not. The GSOC project currently uses a rectangle collision system. Regards Marcus
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