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Re: [pygame] pixel-perfect physics?



On, Fri Oct 24, 2008, Michael George wrote:

> Has anyone had experience using pixel-perfect collision detection with a 
> 2d physics engine?  I've looked into pymunk, but that seems to have 
> baked-in collision detection so I don't see how to do it.  ODE has 
> rudimentary python bindings and has separate collision detection, but 
> it's intended for 3d and the 2d support hasn't been added to the python 
> port yet.  There's the GSOC pygame physics project, but I don't see docs 
> for that and can't tell if it would be suitable.

It would not. The GSOC project currently uses a rectangle collision
system.

Regards
Marcus

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