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Re: [pygame] 10 bits per color



I'm just saying to comply to a standard doesn't necessarily imply you
can utilize it fully. You could have an sdhc slot without being able
to support class 6 devices at full speed. I don't necessarily know
what i'm talking about thoiugh.

On 10/1/09, PierreLafrance1@xxxxxxxxxxxx <PierreLafrance1@xxxxxxxxxxxx> wrote:
>> Sounds lik yet another gimmick to get uneducated folk to buy another TV
> LOL, I like this one.
> But I'm not sure I understand your statement on NTSC.
>
> This is what my research subject is all about.  My boss asked me to
> optimize my hardware design (0.35u CMOS image sensor) to fit eyes and
> equipement limitations.  But I need first to create RGB101010 software
> to see if DeepColor makes sense or not, before optimizing CMOS chips.
> Since I like Python and I have Pygame experiences, I wanted to do that
> software with Pygames.
>
> Thanks
>
> Pierre
>
> Luke Paireepinart wrote:
>> Just because tvs support it doesn't mean they can render it. Tvs
>> support the ntsc standard even if they can't display 100% of it. I
>> doubt if they have the CRI high enough to resolve 10 bit color on LCDs
>> even with LED backlighting. Sounds lik yet another gimmick to get
>> uneducated folk to buy another TV (like dynamic contrast, tru motion,
>> 120 hz, 240 hz lcds, 800 hz plasmas, etc.)
>>
>> On 10/1/09, PierreLafrance1@xxxxxxxxxxxx <PierreLafrance1@xxxxxxxxxxxx>
>> wrote:
>>> René Dudfield wrote:
>>>> hi,
>>>>
>>>> not yet...  highest is rgb 888, and yuv 422
>>>>
>>>> As James mentions SDL 1.3 is getting more pixel formats - I can't
>>>> remember which ones they decided to support.  However a bunch of the
>>>> other non-SDL code in pygame can only use 888.  So maybe in the
>>>> future.
>>>>
>>>> Note, that it'd be very rare if a screen can show that many colors -
>>>> most computer LCD screens are terrible these days (6bit rgb).  Often
>>>> in video screens for home when they talk about the new 10bit color, it
>>>> means 442 yuv, and most tv is broadcast with only 422.
>>>>
>>>> pygame also doesn't support color profiles, which can be important for
>>>> color on your screen... and most importantly pygame doesn't know how
>>>> to change the color of your light bulp(yet!!!!) shining down on your
>>>> screen which changes the colors quite a lot.
>>>>
>>>> You can mess with the gama settings if you want... but that can make
>>>> peoples monitors stick with that if you don't set it back!
>>>>
>>>>
>>>> cheers,
>>>>
>>>>
>>>> On Thu, Oct 1, 2009 at 12:46 AM, PierreLafrance1@xxxxxxxxxxxx
>>>> <PierreLafrance1@xxxxxxxxxxxx> wrote:
>>>>> Hi
>>>>> Is Pygame supports 10 bits per color (ex RGB101010) ?
>>>>> Windows 7 is going to support it
>>>>> Thanks!
>>>>>
>>>>> Pierre
>>>>>
>>>>>
>>>>
>>> Hi all
>>> Thanks for all these details.
>>>
>>> I'm asking because new ATI graphic cards support HDMI 1.3 (HDMI support
>>> DeepColor, meaning up to 16 bits per color RGB161616), and new TV with
>>> retro light using LEDs has higher contrast (up to 2000000:1 wich is
>>> about 126 DB dynamic range) and support HDMI 1.3 with DeepColor.  Lots
>>> of DVD player also support DeepColor (not sure if any movie are
>>> available in DeepColor) And Windows 7, comming october 22 support
>>> RGB101010 and more.  I'm still looking for a Linux distro that has more
>>> than 8 bits per color.
>>> So all the industry is taking the turn with DeepColor.
>>>
>>> Thanks,
>>>
>>> Pierre Lafrance
>>>
>>>
>>>
>>
>
>

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