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[pygame] Memory leak...



I am getting a nasty mem leak when using pygame.image.tostring

As shown here:

import pygame
from pygame.locals import *

pygame.display.set_mode((100,100))
while 1:
    pygame.image.tostring(pygame.Surface((8,8)).convert_alpha(), "RGBA", 1)


NOTE: run this in a console or something where you can crash it to close it ;)
I am running windows Vista (SP1) - using the task manager to view the memory usage.
I also am running Pygame 1.8.1 - is this fixed in 1.9.1?
When I run this, the memory seems to jump and just keep growing, quite quickly...

Has anyone else had this problem?