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Re: [pygame] Memory leak...



Hmm, yeah, upgraded my pygame and it's fixed now...

On Wed, Oct 14, 2009 at 1:09 PM, claudio canepa <ccanepacc@xxxxxxxxx> wrote:


On Wed, Oct 14, 2009 at 2:59 PM, RB[0] <roebros@xxxxxxxxx> wrote:
I am getting a nasty mem leak when using pygame.image.tostring

As shown here:

import pygame
from pygame.locals import *

pygame.display.set_mode((100,100))
while 1:
    pygame.image.tostring(pygame.Surface((8,8)).convert_alpha(), "RGBA", 1)


NOTE: run this in a console or something where you can crash it to close it ;)
I am running windows Vista (SP1) - using the task manager to view the memory usage.
I also am running Pygame 1.8.1 - is this fixed in 1.9.1?
When I run this, the memory seems to jump and just keep growing, quite quickly...

Has anyone else had this problem?
 
in win XP, pygame 1.9.0rc3 theres no leak: memory usage tops at 12.5 MB
--
claxo