| I'm new, but this is giving me problems. I'm on Ubuntu 9.04. I have tried copy pasting other source codes with the same result. Should I just make my own Font class from spites? 
 
 import pygame
 ===============================
 def test():
 screen = pygame.display.set_mode((640, 480))
 background = "">  background = "">  background.fill((0, 0, 0))
 
 font = pygame.font.get_default_font()
 theFont = pygame.font.SysFont(font, 40)
 msg = theFont.render("Hello World!",1,(255, 0, 255))
 
 screen.blit(background, (0, 0))
 screen.blit(msg, (20, 100))
 pygame.display.flip()
 done = False
 while not done:
 for event in pygame.event.get():
 if
 event.type == pygame.QUIT:
 done = True
 ================================
 test()
 ================================
 /usr/lib/python2.6/dist-packages/pygame/sysfont.py:139: DeprecationWarning: os.popen3 is deprecated.  Use the subprocess module.
 flin, flout, flerr = os.popen3('fc-list : file family style')
 Traceback (most recent call last):
 File "<input>", line 1, in <module>
 File "<input>", line 8, in test
 File "/usr/lib/python2.6/dist-packages/pygame/sysfont.py", line 253, in SysFont
 font = pygame.font.Font(fontname, size)
 error: font not initialized
 
 
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