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Re: [pygame] Surface blitting not effective



Change the surface convert to convert_alpha() and filling will work again.
Since you are just converting the best it can do are full surface alpha and/or colorkeys

On Sun, Oct 10, 2010 at 7:21 AM, Julian Marchant <onpon4@xxxxxxxxx> wrote:
Ok, one major problem solved, and after much investigating I was able to figure out why (I just wish you would have mentioned that I was blitting in relation to the screen, when I should have been blitting in relation to the surface I was blitting to ;) ). menu items are showing up. But the transparency issue doesn't seem to be solved at all. Adjusting alpha seems to adjust brightness, not transparency (i.e. smaller number make it closer to black, higher values make it closer to the specified color).