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Re: [pygame] Surface blitting not effective
There are a couple of things happening in this program which make it
hard to know what is happening with the alpha blit. First, the display
surface is blitted to itself:
class Game(object):
....
def __init__(self):
....
self.window = pygame.display.set_mode(self.rect.size)
....
def menu(self, options, cursor, anim_wait,
color=pygame.Color(0,0,0,155), border=16, sep=8):
....
#Create background surface
bgsurface = pygame.display.get_surface()
....
#Begin menu loop
while 1:
....
#Draw
self.window.blit(bgsurface, self.rect)
....
Second, the menu surface is of an unknown format:
#Create menu surface
dlgsurface = pygame.Surface((xsize,ysize)).convert()
dlgsurface.fill(color)
dlgsurface.set_alpha(color.a)
Surface.convert() makes dlgsurface have the same properties as the
display. If the display has per-pixel-alpha (Is that possible?) then so
will dlgsurface. Blanket alpha, as set by Surface.set_alpha(), is
ignored in this case. Better to create the menu surface with a known format:
dlgsurface = pygame.Surface((xsize, ysize), 0, 24) # no
per-pixel alpha
Lenard Lindstrom
On 09/10/10 08:31 PM, B W wrote:
Your blits were copying the source to positions outside the target
surface. I always suspect this if I can't see my graphics. You can
insert statements like
"dlgsurface.get_rect().collidepoint(choicerect.topleft)" or "print
dlgsurface.get_rect().colliderect(choicerect)" to tell whether the
source rect intersects the target rect.
I has a sneaking suspicion about the alpha problem and it paid off.
Someone who understands the internals of color alphas and surface
alphas would have to explain the why. :)
#Create menu surface
dlgsurface = pygame.Surface((xsize,ysize)).convert()
##change
# dlgsurface.fill(color)
dlgsurface.fill(*color[3:])
dlgsurface.set_alpha(color.a)
dlgrect = dlgsurface.get_rect(center=self.rect.center)
##new
drawrect = dlgsurface.get_rect()
cursor_rect = []
ypos = border
for option in options:
##change
# choicerect = option.get_rect(centerx=dlgrect.centerx, \
# top=dlgrect.top + ypos)
choicerect = option.get_rect(centerx=drawrect.centerx, \
top=drawrect.top + ypos)
dlgsurface.blit(option, choicerect)
##change
#
cursor_rect.append(cursor[0].get_rect(centery=choicerect.centery, \
# left = dlgrect.left+border))
cursor_rect.append(cursor[0].get_rect(
centery=dlgrect.top+choicerect.centery,
left=dlgrect.left+border))
ypos += option.get_height() + sep