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Re: [pygame] Native PyGame method for automatically scaling inputs to a surface resolution?



On Sun, 02 Oct 2011 14:12:21 +1300
Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:

> > If you're going to say that lines are 1-dimensional and thus
> > infinitely smaller than pixels, and thus we're obliged to draw a
> > thin rectangle whenever we want a line, then (a) I probably would
> > not use the tool if it doesn't even support drawing lines,  
> 
> There's no reason line drawing shouldn't be supported.
> A line of some specified width can easily be converted
> automatically into a filled polygon, and there can be
> a default for the width if it's not specified.

Which is indeed another way to say their thickness would be
automatically set to 1/scale... or did I get you wrong?

/mac