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Re: [pygame] Games for blind players



2011/10/23 Alec Bennett <wrybread@xxxxxxxxx>:
>> games for blind people
>
> This is such an interesting discussion.
>
> What about a game of concentration, where each keyboard key has a different
> sound, and you have to find the other key with the same sound? Any key
> that's already been paired will then be silent or give some white noise
> sound.
>
> The sounds don't have to be simple tones, they could snippets of music,
> speech, nature sounds, etc.
>
> A variation could be that there's a list of descriptions of the sounds, and
> the object is to match the sound to its description. So you're not matching
> pairs of identical sounds, but matching the sound to its description.
>
> Could be called "Chime In".
>
> Another thought for a different type of game I keep having is that some sort
> of vibration speaker under a keyboard, which gives different feedback
> depending on which key they press. So the keyboard isn't a text input device
> anymore, but more of a controller. So the user presses multiple keys, which
> makes different sounds, and the keyboard vibrates (from the vibration
> speaker) to show the action on the screen. So maybe the game is like Marble
> Madness, where they're trying to balance some object. There could be two (or
> more) vibration speakers, mounted around the keyboard, to indicate when the
> "marble" is falling off, and the user moves their hands on the keyboard to
> balance the "marble".
>
> Let me know if you can't find what I mean by a "vibration speaker". Ages ago
> a friend built a Space Invaders game that used one to make a tactile "thud",
> and I'm sure I could get a link from him.
>

What do you mena by a "vibration speaker". I was thinking on  using
vibrator with phones (or with gamepads)

> And personally I love the idea of recreating old classics for blind people.
> Pong, Space Invaders, etc, all played through tactile or aural interfaces.
>

Me too.

-- lm
>
>