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Re: [pygame] Games for blind players



2011/10/22 Alex Hall <mehgcap@xxxxxxxxx>:
> I am blind and a python programmer, so would like to weigh in here.
> First, if you are developing for blind students, it is almost certain
> that the user already has a screen reader installed (a program that
> reads text aloud and/or shows it on an electronic braille display). If
> you want to use speech at all, I highly recommend the
> accessible_output package, from
> http://hg.qwitter-client.net
> There are other utilities there that you may find useful as you
> develop the game. If you use sound, the game_utils or sound_lib
> packages may come in handy as well. Depending on the game, you may not
> need pygame at all; it could be done with wx (to my knowledge, tk guis
> aren't accessible by blind users) and some use of event handlers and
> bound methods. Let me know if you have any questions about how to do
> this and what would work best for blind players.
>

Thanks, Alex for these interesting resources. I've got a lot to learn
:-)  I'll explore these repos and I'll ask you when I'll have got
questions.

-- lm

> On 10/22/11, Bryce Schroeder <bryce.schroeder@xxxxxxxxx> wrote:
>> You could do that, but I think a really cool idea would be an arcade
>> style shooter with the "display" in sound.
>> E.g. it gives eight distinct sequential sounds per "frame", one per
>> direction (N, NE, E, SE etc) the presence of an enemy alters the sound
>> for that direction, and you shoot it by pressing the button at the
>> right time. (All with appropriate aural feedback.)
>>
>> On Sat, Oct 22, 2011 at 9:51 AM, Luis Miguel Morillas
>> <morillas@xxxxxxxxx> wrote:
>>> A friend asked me to write a game for blind kids. He proposed me a
>>> kind of hangman game. Do you have any experience using speech
>>> recognition and text to speech into games?
>>>
>>> -- lm
>>>
>>
>
>
> --
> Have a great day,
> Alex (msg sent from GMail website)
> mehgcap@xxxxxxxxx; http://www.facebook.com/mehgcap
>