[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: Re: [pygame] Segfault using surface.fill()



This is an unhandled bug. It is now issue #93.
 
Lenard Lindstrom

On Oct 2, 2011, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Hi,
 
This may have been fixed in Pygame 1.9.2 (commit 902b98865c6c). I will check.
 
Lenard Lindstrom
 
On Oct 2, 2011, Chris Pezley <chrispezley@xxxxxxxxx> wrote: