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Re: [pygame] Pygame 1.9.2a0 questions



Hi,
 
The freetype module is about finished. It includes a pygame.font compatible module using freetype. I still have to push my changes to bitbucket though. I also want to upload Windows installers that uses pygame._freetype rather than SDL_ttf as the pygame.font backend. It should work with any application using pygame.font without need for changes. This would be a good way to find bugs. Unfortunately, the Pygame 1.9.2 prebuilts still lack the necessary freetype library C headers for building the pygame._freetype module in Windows. Also, I need to ensure the correct version of freetype is used.
 
Lenard Lindstrom
 
On Oct 5, 2011, René Dudfield <renesd@xxxxxxxxx> wrote:
Hi,

1) it's an alpha pre release version
2) 'when it is done'.  But that is now sooner than it was six months ago.  We have very few people committing code these days, and our time is limited to short bursts of activity.  I'd like to do a release soon, but there are a lot of new modules added that haven't been finished.  I'm considering just releasing what we have anyway, since it does fix a lot of bugs and adds some new features too.  We still have to finish off the bitbucket migration first though.
3) the best place to look is the WHATSNEW file, and also the repository history logs.

I hope that kind of answers your questions.

Any help appreciated :)

cheers,



On Tue, Oct 4, 2011 at 10:28 PM, Florian Krause <siebenhundertzehn@xxxxxxxxx> wrote:
Hi there,

I have three questions concerning Pygame 1.9.2a0:

1) Is this an alpha version?
2) If so, when is the final expected?
3) Where can I find a changelog (compared to 1.9.1)?

Thanks,
Florian