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Re: [pygame] Fast method for pixellated animation



On Mon, Oct 24, 2011 at 11:06 PM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
John Jameson wrote:
Hi,
I would like an efficient way to generate an animated grey-scale
"pixellated" image... Another

way might be to just generate the image as a 100X100 image but "magnified"
and thus automatically obtaining the same result. Is this possible?

You could try using pygame.transform.scale(), which according
the docs does "not sample the results".
I always wondered about this.  Not sampling in a scaling operation doesn't make sense.  You need at least one sample to get a reconstruction.  I suppose what is intended is that nothing more sophisticated (slower) than nearest is done.