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Re: [pygame] Importing Graphics



Pulling out graphics from files for older games can be hard - they're
often in hand-rolled compressed formats, depend on palette data that
isn't present in the same place as the actual images, etc, etc, etc.
I can't give proper general advice, because there are so many ways it
was done, but if all else fails you may get some mileage out of
chopping up screenshots.

Once you have images in a more portable format (I highly recommend png
because it's lossless and handles all sane situations well), you can
use them at your leisure using image.load.

And then you have another problem: copyright law.  Most games with art
you might want to use don't have a Creative Commons or other license
you can take advantage of to distribute /their/ art with /your/ game.

You'll probably find that rolling your own (simple) art will do you
more good, and will teach you more about how games are made so you
know what to ask for later when you do have an artist to ask for.

On Sat, Oct 6, 2012 at 3:25 PM, Owen Rexian <outrexian@xxxxxxxxx> wrote:
> there is no image.make_jazzy() method unfortunately, for good graphics you
> need a good artist.
>
> this 2d lighting style is cool though
> http://www.youtube.com/watch?v=GI63eeaXbWs
>
>
> On 6 October 2012 17:47, Ian Mallett <geometrian@xxxxxxxxx> wrote:
>>
>> On Sat, Oct 6, 2012 at 4:13 AM, shane <shanevanshane@xxxxxxxxx> wrote:
>>>
>>> Hi
>>>
>>> thanks for all the imput, kinda browsed through the beginnings and its
>>> reasonably straight forward if you creating simple games such as hangman
>>> etc
>>> - just need to get to grips with the different meanings - and do a lot of
>>> practice
>>>
>>> but i see the graphics are very basic so how does one do decent graphics
>>> -
>>> im not talking quake quality but something a bit more believable - like
>>> lets
>>> say Simcity - and can graphics  from shareware etc be imported
>>
>> Do you mean like pygame.image.load(...)?
>
>