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[pygame] PySDL2 0.7.0 released



PySDL2 0.7.0 has been released.

PySDL2 is a wrapper around the SDL2 library and as such similar to the
discontinued PySDL project. In contrast to PySDL, it has no licensing
restrictions, nor does it rely on C code, but uses ctypes instead.

Version 0.7.0 is a bugfix release, which provides the following changes

* updated sdl2 to include the latest changes of SDL2 (release 2.0.1)
* fixed a bug in sdl2.ext.FontManager.render(), which did not apply the
  text color correctly
* improved the error messages on failing DLL imports
* the sdl2.ext.TextureSpriteRenderer.render() and
  sdl2.ext.SoftwareSpriteRenderer.render() methods do not misinterpret x
  and y aguments anymore, if set to 0
* sdl2.ext.load_image() raises a proper UnsupportedError, if neither
  SDL_image nor PIL are usable

You can download it from http://bitbucket.org/marcusva/py-sdl2/downloads.
The documentation, listing all of its features, can be browsed online at
http://pysdl2.readthedocs.org/.

Cheers
Marcus

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