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Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

Popularity-driven fame rather than committee-driven fame is an excellent idea, Jake! We could make one applicationâI call it "pygame Arcade"âto install which would be able to download and launch Python games that we've screened for malicious code. When it would make sense, we could modify the games ahead of time to share high scores (using a service like Scoreoid) to promote competition in the community. The launcher could track each time that a game is played to calculate popularity. To promote learning and experimentation, there would be a button to open the directory that contains the .py files, and another button to restore the game to a pristine state after the user has experimented with it. I could go on....


From: Jake b <ninmonkeys@xxxxxxxxx>
To: "pygame-users@xxxxxxxx" <pygame-users@xxxxxxxx>
Sent: Thursday, October 31, 2013 8:20 AM
Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

If we suggest projects to be posted on github/etc, that would prevent
dying links.

Down the road maybe viewer's votes would simplify who to choose for
the month. I'm thinking simplicity is better here. ( facebook and
greenlight only have an upvote, no downvotes ). We could could pick by
recent-popular activity.


On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall <jmm0@xxxxxxxxx> wrote:
> There are a lot of old projects on pygame.org with dead links. This isn't
> newbie friendly. To counter this, I boldly propose the following:
> Deletion of old projects if the user is inactive and the links are dead.
> Enshrinement of the really good old projects into a pygame Hall of Fame.
> Proposed details:
> The pgHoF project must be really good. We'll need volunteers to nominate
> projects and vote for a winner.
> The pgHoF project must use pygame or a derivative of it.
> The pgHoF project must have freely-available source code.
> The pgHoF project must be >= 1 year old.
> To make it elite, only 1 pygame application can be added per quarter
> (January-March, April-June, July-September, October-December).
> If necessary, the pgHoF application will be modified to run on pygame 1.9.2.
> Installation will be simpler than installing Python, especially on Windows.
> What do you think?
> Jason