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Re: [pygame] Requesting a hand with a simple Death Counter
I'm trying to add in some pyHook in order to make it work in the background
actually. This is as far as I've gotten. I believe I've messed up the def
or the actual function but I'm just slamming my head against a wall at this
point. Can only learn so much so fast. 5 bucks on it's a total mess and I
should start over. LOL
Ideas?
Error Message :
Traceback (most recent call last):
File "C:/Python27/Deathcounterv3", line 34, in <module>
events = OnKeyboardEvent.event.get()
AttributeError: 'function' object has no attribute 'event'
Code :
# Death Counter
import sys
import pygame
from pygame.locals import *
import pyHook
#PyGame creates the window
pygame.display.init()
BLACK = (0,0,0)
WIDTH = 320
HEIGHT = 260
windowSurface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
windowSurface.fill(BLACK)
# create a keyboard hook
def OnKeyboardEvent(event):
print 'MessageName:',event.MessageName
print 'Message:',event.Message
print 'Time:',event.Time
print 'Window:',event.Window
print 'WindowName:',event.WindowName
print 'Ascii:', event.Ascii, chr(event.Ascii)
print 'Key:', event.Key
print 'KeyID:', event.KeyID
print 'ScanCode:', event.ScanCode
print 'Extended:', event.Extended
print 'Injected:', event.Injected
print 'Alt', event.Alt
print 'Transition', event.Transition
print '---'
while True:
events = OnKeyboardEvent.event.get()
for event in events:
if event.type==KEYDOWN:
if event.key == K_1:
with open("deathcounter.txt", "rt") as in_file:
deathcount = int(in_file.read()) #store an integer
deathcount = deathcount + 1
with open("deathcounter.txt", "wt") as out_file:
out_file.write(str(deathcount))
if event.key == K_2:
deathcount = 0
with open("deathcounter.txt", "wt") as out_file:
out_file.write(str(deathcount))
print deathcount
if event.type == QUIT:
pygame.quit()
sys.exit()
# create a hook manager
hm = pyHook.HookManager()
# watch for all keyboard events
hm.KeyDown = OnKeyboardEvent
# set the hook
hm.HookKeyboard()
# initialize pygame and start the game loop
pygame.init()
while(1):
pygame.event.pump()
--
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