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Re: [pygame] Re: Starting the pygame 2 series
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Re: Starting the pygame 2 series
- From: "Nicholas H.Tollervey" <ntoll@xxxxxxxxx>
- Date: Mon, 7 Oct 2019 12:47:48 +0100
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René,
Words can't describe what a wonderful person you are. Without your
efforts there simply wouldn't be PyGame, and without PyGame there
wouldn't be our wonderful community of Python game makers. I can't speak
for anyone else, but I wanted to publicly acknowledge my gratitude and
respect for you, your work and all that you contribute.
Best wishes,
Nicholas.
On 07/10/2019 10:28, René Dudfield wrote:
> */I'm tired./* Been spending some months on pygame stuff.
>
> That article(novella) I promised several months ago about
> contemporary C tools is still unfinished(but probably useful).
> http://renesd.blogspot.com/2019/09/post-modern-c-tooling.html
>
> Learnt lots from writing it. Especially researching how other projects
> do things.
> I tried to include instructions on how to use tools, and further links
> to videos and articles.
> Here's some issues of those tools applied to pygame:
> https://github.com/pygame/pygame/labels/tooling
>
> A few people have been helping with these issues,
> but @charlesej in particular has been amazing in going through mountains
> of issues uncovered.
> The pygame code base is significantly cleaner, more portable, and less
> buggy because of it.
>
>
>
> Speaking of bugs, as people have been using the 2.0.0.dev3 release,
> they've been finding various bugs.
> I've labeled all SDL2/pygame 2 related compatibility issues reported by
> people as `*critical*`.
> https://github.com/pygame/pygame/labels/critical
>
> These `critical` issues will be my focus as we move forward to shipping
> pygame 2.0.0.
> If you feel like helping out with any of these critical issues, that
> would be highly appreciated.
>
> - confirm the bug (on your platform).
> - cheer people on in the issues
> - write a minimal working example script so people can reproduce the
> issue.
> - write a test case, or try and clarify the issue
>
> https://github.com/pygame/pygame/labels/critical
>
>
>
> Lots more has been going on,
> which I'll expand on in the release notes for the upcoming 2.0.0.dev4
> release.
> (We're 684 commits since the last stable release).
>
>
> ps. DaFluffyPotato released a new commercial game using the pygame
> 2.0.0.dev3 release.
> "Drawn Down Abyss" is getting good reviews... check it out:
> https://www.pygame.org/project/4294
> pps. Feels like progress?
>
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